Putting
space travelers into a state of deep sleep
has been a staple of interstellar science
fiction for quite some time, but despite originating as a far-fetched concept,
the idea of using suspended animation to enable deep space travel might soon
become science fact.
If
you’re unfamiliar with the concept, here’s a quick rundown. Traveling far into
space is a tricky endeavor. With existing technology, traveling to a planet
like Mars takes about 180 days, for example. Keeping a crew of people alive
(and entertained) in space for that long isn’t hard, but it does require a lot
of food, water, energy, and other supplies. This makes m
In
theory, suspended animation would help solve this problem. If astronauts could
be placed in a deep sleep during the journey, they would require far fewer
resources along the way. Instead, they could just be put to sleep at the
beginning and woken back up when they arrive at their destination.
Now,
with a manned mission to Mars likely in its sights, NASA has begun to explore
the viability of such an idea, and has recently funded a study by Atlanta-based
aerospace engineering firm SpaceWorks Enterprises to help work out the kinks in
the process.
Related: Cryostasis isn’t
sci-fi: surgeons will soon use suspended animation to revive gunshot victims
The
bulk of the study revolves around placing humans in torpor — a state in which
metabolic and physiological activity is drastically slowed down. To do this,
the company has developed a three-stage system. Step one involves sedating the
person and using a neuromuscular blockade to prevent movement, whereas step two
is to physically lower the person’s body temperature by about 10 degrees
farenheit, thereby reducing cellular activity and metabolic rate by around 50
to 70 percent. This is achieved with the help of cooling pads and a nasally-inhaled
coolant that lowers the subject’s temperature from the inside out. Then, once
in torpor, the subject is hooked into an intravenous drip that supplies their
body with all the nutrients needed to keep them alive.
Using
these methods, SpaceWorks has reportedly managed to keep a person in stasis for
a week — an impressive feat, but even so, there’s still much work to be done
before the technology is ready for primetime. In addition to extending the
length of the stasis period, the company has a handful of other hurdles to
overcome. The potential onset of pneumonia, muscle atrophy, and bone loss have
yet to be addressed; and the long term-effects of stasis on human organs is
still largely unknown. SpaceWorks still has a long road ahead of it, but with a
few more years of research, it’s not unreasonable to think that suspended
animation, cryostasis, torpor –whatever you want to call it– might finally
bring a manned mission to Mars within reach.
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